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7-12 elite lords mobile heroes
7-12 elite lords mobile heroes











7-12 elite lords mobile heroes

  • Expensive. Outside of Poxwalkers and Cultists, Death Guard units aren’t particularly cheap.
  • They make up for a lot of this with Plagueburst Crawlers and other vehicles, however.
  • Long-Range Firepower. Death Guard have lots of great mid-range shooting and the ability to maintain double shots on rapid fire bolt weapons while on the move (so long as you don’t Advance), but lack a lot of heavy weapons and long-range firepower in their Codex.
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  • Mobility. Death Guard are sloooooGetting across the table will mean taking a long walk most games unless you teleport, so you’ll need to plan your movement carefully and look for opportunities to get free movement from charges.
  • The damage of death guard really ramps up as you and your opponent close the distance thanks to mortal wounds, and the weapons we have access to. They’re all worth consideration in some build or another.ĭon: The strength of this army is shown to the greatest extent at being within 24 inches.
  • Characters. The Death Guard have a number of very strong character options in the Elite slot that can buff the army and act as force multipliers.
  • You also have a number of ways to buff them, making even 5-model squads of Plague Marines nasty melee opponents to deal with.
  • Melee. Most of the units in your army are capable melee fighters, armed with plague weapons and sporting 2+ attacks.
  • This helps make up for the lack of AP on many of your weapons and combos well with the Contagion rules.
  • Plague Weapons. Most of the models in your army re-roll 1s to Wound natively with at least their melee attack and some will get that benefit with shooting attacks.
  • Mortal Wounds. Between the Contagion Discipline and some of the Foetid Virion units, you have the ability to dish out a significant number of mortal wounds on a regular basis, helping you chew through tougher units like Custodes and Bladeguard Veterans.
  • You can also get access to a second discipline in the Terminus Est Assault Force.
  • Psychic Powers. The Contagion discipline has a couple of neat tricks you can employ and the Death Guard have some decent Psyker options.
  • This is a powerful ability that will often mean you’re wounding on a 3+ or better.
  • Contagions. The Death Guard army-wide bonus is access to the Contagion Nurgle’s Gift, which drops the Toughness of nearby enemy units by 1, with an increasing radius of effect every turn.
  • The army’s toughest units also sport invulnerable saves, giving them a good chance of weathering the storm of AP-3 and better firepower coming their way. Most of the army’s exclusive units benefit from extra toughness and the Disgustingly Resilient special rule, making them harder to take down and giving the army some real staying power.
  • Resilience. Death Guard are pretty tough.
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  • David Horn’s Terminus Est Assault Force List.
  • Death Guard Sorcerer in Terminator Armour.
  • Army of Renown: The Terminus Est Assault Force.
  • 7-12 elite lords mobile heroes

    This was written in April 2021, after the release of the Book of Rust, and updated in November 2021. This is primarily a review of the units in the Death Guard Codex, but Death Guard are very good in certain areas so we’ll also cover the units to bring in a soup list as well.Īlso keep in mind that any competitive article represents a time and place. Instead, we’ll cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. They’re one of the toughest armies in the game, and while they pay for that by being painfully slow, they still very versatile, able to dish out wounds with psychic powers, shooting, and melee.Īs with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. With their new Codex, Death Guard have been further enhanced, adding an additional wound to most of their infantry and gotten a host of weapon upgrades that make them a force to be reckoned with. They got a massive boost from War of the Spider at the tail end of the edition, and it was a boost strong enough to tide them over through the beginning of 9th. Do you like being really, really hard to kill? Do you like to dish out your vengeance to enemies in a slow, methodical fashion? Do you think Nurglings are adorable? Then Death Guard may be the army for you!ĭeath Guard were one of the first codexes in 8th edition and spent most of the edition wallowing in that dreaded “early edition codex zone” where books are released and tend to be underpowered because the designers don’t yet have a feel for how the edition will play.













    7-12 elite lords mobile heroes